
Or another example: The daily report screen doesnt show up, instead I get again a failure log screen:įile "game/script.rpy", line 7978, in script callįile "game/Mods/Mechanics/advance_time_override.rpy", line 118, in scriptĬall screen end_of_day_update() # We have to keep this outside of a python block, because the renpy.call_screen function does not properly fade out the text bar.įile "renpy/common/000statements.rpy", line 519, in execute_call_screen

NameError: name 'possible_crisis_list' is not defined $ the_crisis = get_random_from_weighted_list(possible_crisis_list)įile "game/Mods/Mechanics/advance_time_override.rpy", line 82, in I'm sorry, but an uncaught exception occurred.įile "game/script.rpy", line 8048, in script callįile "game/script.rpy", line 8954, in script callĬall advance_time from _call_advance_time_2įile "game/Mods/Mechanics/advance_time_override.rpy", line 82, in script Įxample: Sometimes at work or home or in town I get the failure screen shown up. A new game startet fine, but there are a few problems where it shows the failure (log) screen.

it helps a lot to play (test) the game even if we need to start a new game each new game versionĪfter failing to get the 0.17.1 to run with the stable mod I tried the Dev Mod (beta) with 0.18.1.
