

Once the player has completed the game, one is rewarded with trading cards showing the dinosaurs the player has captured, which can be printed out. If the gauge runs out before the player breaks the surface of the water, he dies. When a player is underwater, an "air" gauge appears, which slowly decreases.


The other supply is gear, which can be a net, a tranquilizer or a distraction flare, which can be used to capture or distract dinosaurs.Īt some points in the game, a player will have to swim underwater. To collect gear to capture/tranquilize a certain dinosaur, the player must find a 'supply box' which contains a certain number of both 'call boxes', which are small microphones that play a dinosaur call, causing dinosaurs of that species to investigate. The player must move around obstacles and find supply boxes, switch on circuit breakers(to bring power to the island) and avoid dinosaurs. "Circuit breakers" scattered around the island can be switched on to activate the island's electricity. "Call boxes" can be used to lure dinosaurs and various other weapons to either trap, distract or tranquilize them. The helicopters drop gear in supply boxes onto Isla Sorna. The dinosaurs were let loose, and the player is briefed that one must trap all the dinosaurs "before they destroy each other". It shows a typhoon raging across Jurassic Park and destroying the fences. After the training mission, the player is shown a cutscene.
